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SynSaveInstance

Represents the options for saving instances with custom settings using the synsaveinstance function.

Types

CustomOptions table

interface CustomOptions table {
__DEBUG_MODEboolean--

This will print debug logs to console about unusual scenarios. Recommended to enable if you wish to help us improve our products and find bugs / issues with it! Default: false

ReadMeboolean--

Default: true

SafeModeboolean--

Kicks you before Saving, which keeps you safe. HIGHLY RECOMMENDED TO KEEP ENABLED. Default: true

KillAllScriptsboolean--

Kills all scripts to further protect you. SafeMode also enables this by default. HIGHLY RECOMMENDED TO KEEP ENABLED. Default: true

ShutdownWhenDoneboolean--

Shuts the game down after saveinstance is finished. Default: false

AntiIdleboolean--

Prevents the 20-minute-Idle Kick. Default: true

Anonymous{boolean | table{
UserId=string,
Name=string
}}--
  • RISKY: Cleans the file of any info related to your account like: Name, UserId. This is useful for some games that might store that info in GUIs or other Instances. Might potentially mess up parts of strings that contain characters that match your Name or parts of numbers that match your UserId. Can also be a table with UserId & Name keys. Default: false
ShowStatusboolean--

Default: true

Callbackfunction--

If set, the serialized data will be sent to the callback function instead of to file. Default: false

modestring--

Valid modes: full, optimized, scripts. Change this to invalid mode like "invalid" if you only want ExtraInstances. "optimized" mode is NOT supported with @Object option. Default: "optimized"

Decompileboolean--

Script decompiling. Default: true

scriptcacheboolean--

Use decompiled script cache to avoid decompiling duplicate scripts. Default: true

DecompileTimeoutnumber--

If the decompilation run time exceeds this value it gets cancelled. Set to -1 to disable timeout (unreliable). Default: 10

DecompileJoblessboolean--

Includes already decompiled code in the output. No new scripts are decompiled. Default: false

SaveBytecodeboolean--

Includes bytecode in the output. Useful if you wish to be able to decompile it yourself later. Default: false

DecompileIgnore{Instance | Instance.ClassName | [Instance.ClassName]={Instance.Name}}--
  • Ignores match & it's descendants by default. To Ignore only the instance itself set the value to = false. Examples: "Chat", - Matches any instance with "Chat" ClassName, Players = {"MyPlayerName"} - Matches "Players" Class AND "MyPlayerName" Name ONLY, workspace - matches Instance by reference, [workspace] = false - matches Instance by reference and only ignores the instance itself and not it's descendants. Default: {TextChatService}
IgnoreList{Instance | Instance.ClassName | [Instance.ClassName]={Instance.Name}}--

Structure is similar to @DecompileIgnore except = false meaning if you ignore one instance it will automatically ignore it's descendants. Default: {CoreGui, CorePackages}

ExtraInstances{Instance}--

If used with any invalid mode (like "invalidmode") it will only save these instances. Default: {}

IgnorePropertiestable--

Ignores properties by Name. Default: {}

SaveCacheIntervalnumber--

The less the value the more often it saves, but that would mean less performance due to constantly saving. Default: 0x1600 * 10

FilePathstring--

Must only contain the name (can include path) of the file, no file extension. Default: false

AvoidFileOverwriteboolean--

Prevents writing to place file that already exists. Default: true

ObjectInstance--
  • If provided, saves as .rbxmx (Model file) instead. If Object is game, it will be saved as a .rbxl file. MUST BE AN INSTANCE REFERENCE, FOR EXAMPLE - game.Workspace. "optimized" mode is NOT supported with this option. If IsModel is set to false then Object specified here will be saved as a place file. Default: false
IsModelboolean--

If Object is specified then sets to true automatically, unless you set it to false. Default: false

NilInstancesboolean--

Save instances that aren't Parented (Parented to nil). Default: false

NilInstancesFixes{[Instance.ClassName]=function}--
  • This can cause some Classes to be fixed even though they might not need the fix (better be safe than sorry though). For example, Bones inherit from Attachment if we dont define them in the NilInstancesFixes then this will catch them anyways. TO AVOID THIS BEHAVIOR USE THIS EXAMPLE: {ClassName_That_Doesnt_Need_Fix = false}. Default: {Animator = function, AdPortal = function, BaseWrap = function, Attachment = function}
IgnoreDefaultPropertiesboolean--

Ignores default properties during saving. Default: true

IgnoreNotArchivableboolean--

Ignores the Archivable property and saves Non-Archivable instances. Default: true

IgnorePropertiesOfNotScriptsOnScriptsModeboolean--

Ignores property of every instance that is not a script in "scripts" mode. Default: false

IgnoreSpecialPropertiesboolean--

Prevents calls to gethiddenproperty and uses fallback methods instead. This also helps with crashes. If your file is corrupted after saving, you can try turning this on. Default: false

IsolateStarterPlayerboolean--

Saves StarterPlayer as separate folder, children of the original instance will be ignored. Default: false

IsolatePlayersboolean--

Saves All Players as separate folder, children of the original instance will be ignored. Default: false

IsolateLocalPlayerboolean--

Saves LocalPlayer as separate folder, original instance will be ignored. Default: false

IsolateLocalPlayerCharacterboolean--

Saves LocalPlayer.Character as separate folder, original instance will be ignored. Default: false

SavePlayerCharactersboolean--

Ignore player characters while saving. Default: false

SaveNotCreatableboolean--
  • Includes non-serializable instances as Folder objects (Name is misleading as this is mostly a fix for certain NilInstances and isn't always related to NotCreatable). This option is automatically enabled by options like: IsolatePlayers, IsolateLocalPlayer, etc. Default: false
NotCreatableFixestable<Instance.ClassName>--
  • {"Player"} is the same as {Player = "Folder"}; Format like {SpawnLocation = "Part"} is only to be used when SpawnLocation inherits from "Part" AND "Part" is Creatable. Default: { "", "Player", "PlayerScripts", "PlayerGui", "TouchTransmitter" }
AlternativeWritefileboolean--
  • Splits file content string into segments and writes them using appendfile. This might help with crashes when it starts writing to file. Though there is a risk of appendfile working incorrectly on some executors. Default: true
IgnoreDefaultPlayerScriptsboolean--
  • **RISKY: Ignores Default PlayerScripts like PlayerModule & RbxCharacterSounds. Prevents crashes on certain Executors. Default: true
IgnoreSharedStringsboolean--
  • RISKY: FIXES CRASHES (TEMPORARY, TESTED ON ROEXEC ONLY). FEEL FREE TO DISABLE THIS TO SEE IF IT WORKS FOR YOU. Default: true
SharedStringOverwriteboolean--
  • RISKY: if the process is not finished aka crashed then none of the affected values will be available. SharedStrings can also be used for ValueTypes that aren't SharedString, this behavior is not documented anywhere but makes sense (Could create issues though, due to potential ValueType mix-up, only works on certain types which are all base64 encoded so far). Reason: Allows for potential smaller file size (can also be bigger in some cases). Default: false
TreatUnionsAsPartsboolean--
  • RISKY: Converts all UnionOperations to Parts. Useful if your Executor isn't able to save (read) Unions, because otherwise they will be invisible. Default: false (except Solara)
}
  • Structure of the main CustomOptions table.
  • Note: Options are case-insensitive, meaning you can type NilInstances option as nilInStaNces and it still will be valid.

OptionsAliases

interface OptionsAliases {
timeoutstring--

DecompileTimeout

FileNamestring--

FilePath

IgnoreArchivablestring--

IgnoreNotArchivable

IgnoreDefaultPropsstring--

IgnoreDefaultProperties

InstancesBlackliststring--

IgnoreList

SaveLocalPlayerstring--

IsolateLocalPlayer

IsolatePlayerGuistring--

IsolateLocalPlayer

SavePlayerGuistring--

IsolateLocalPlayer

SavePlayersstring--

IsolatePlayers

SaveNonCreatablestring--

SaveNotCreatable

SaveCharactersstring--

SavePlayerCharacters

}

Alias → Canonical option mapping for the SynSaveInstance.CustomOptions table. Format: { Alias = CanonicalOption } These are resolved before user options are processed and cannot be modified at runtime.

OptionsAliasesInverse

interface OptionsAliasesInverse {
noscriptsstring--

Decompile

RemovePlayersstring--

IsolatePlayers

RemovePlayerCharactersstring--

SavePlayerCharacters

}

Alias → Canonical option mapping with boolean inversion. Format: { Alias = CanonicalOption } These aliases invert the provided boolean value before applying it. Example: noscripts = true → Decompile = false

Functions

saveinstance

This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts. Yields
SynSaveInstance.saveinstance(
Parameter_1variant<table,table<Instance>>,--

Can either be SynSaveInstance.CustomOptions table or a filled with instances ({Instance}), (then it will be treated as ExtraInstances with an invalid mode and IsModel will be true).

Parameter_2table--

[OPTIONAL] If present, then Parameter_2 will be assumed to be SynSaveInstance.CustomOptions table. And then if the Parameter_1 is an Instance, then it will be assumed to be SynSaveInstance.CustomOptions table.Object. If Parameter_1 is a table filled with instances ({Instance}), then it will be assumed to be SynSaveInstance.CustomOptions table.ExtraInstances and IsModel will be true). This exists for sake compatibility with saveinstance(game, {})

) → ()

Saves instances with specified options. Example:

local Params = {
	RepoURL = "https://raw.githubusercontent.com/luau/UniversalSynSaveInstance/main/",
	SSI = "saveinstance",
}

local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. ".luau", true), Params.SSI)()

local CustomOptions = { SafeMode = true, DecompileTimeout = 15, SaveBytecode = true }

synsaveinstance(CustomOptions)
Show raw api
{
    "functions": [
        {
            "name": "saveinstance",
            "desc": "Saves instances with specified options. Example:\n```lua\nlocal Params = {\n\tRepoURL = \"https://raw.githubusercontent.com/luau/UniversalSynSaveInstance/main/\",\n\tSSI = \"saveinstance\",\n}\n\nlocal synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. \".luau\", true), Params.SSI)()\n\nlocal CustomOptions = { SafeMode = true, DecompileTimeout = 15, SaveBytecode = true }\n\nsynsaveinstance(CustomOptions)\n```",
            "params": [
                {
                    "name": "Parameter_1",
                    "desc": "Can either be [SynSaveInstance.CustomOptions table] or a filled with instances ({Instance}), (then it will be treated as ExtraInstances with an invalid mode and IsModel will be true).",
                    "lua_type": "variant<table, table<Instance>>"
                },
                {
                    "name": "Parameter_2",
                    "desc": "[OPTIONAL] If present, then Parameter_2 will be assumed to be [SynSaveInstance.CustomOptions table]. And then if the Parameter_1 is an Instance, then it will be assumed to be [SynSaveInstance.CustomOptions table].Object. If Parameter_1 is a table filled with instances ({Instance}), then it will be assumed to be [SynSaveInstance.CustomOptions table].ExtraInstances and IsModel will be true). This exists for sake compatibility with `saveinstance(game, {})`",
                    "lua_type": "table"
                }
            ],
            "returns": [],
            "function_type": "static",
            "yields": true,
            "source": {
                "line": 2277,
                "path": "saveinstance.luau"
            }
        }
    ],
    "properties": [],
    "types": [
        {
            "name": "CustomOptions table",
            "desc": "* Structure of the main CustomOptions table.\n* Note: Options are case-insensitive, meaning you can type `NilInstances` option as `nilInStaNces` and it still will be valid.",
            "fields": [
                {
                    "name": "__DEBUG_MODE",
                    "lua_type": "boolean",
                    "desc": "This will print debug logs to console about unusual scenarios. Recommended to enable if you wish to help us improve our products and find bugs / issues with it! ___Default:___ false"
                },
                {
                    "name": "ReadMe",
                    "lua_type": "boolean",
                    "desc": "___Default:___ true"
                },
                {
                    "name": "SafeMode",
                    "lua_type": "boolean",
                    "desc": "Kicks you before Saving, which keeps you safe. **HIGHLY RECOMMENDED TO KEEP ENABLED**. ___Default:___ true"
                },
                {
                    "name": "KillAllScripts",
                    "lua_type": "boolean",
                    "desc": "Kills all scripts to further protect you. SafeMode also enables this by default. **HIGHLY RECOMMENDED TO KEEP ENABLED**. ___Default:___ true"
                },
                {
                    "name": "ShutdownWhenDone",
                    "lua_type": "boolean",
                    "desc": "Shuts the game down after saveinstance is finished. ___Default:___ false"
                },
                {
                    "name": "AntiIdle",
                    "lua_type": "boolean",
                    "desc": "Prevents the 20-minute-Idle Kick. ___Default:___ true"
                },
                {
                    "name": "Anonymous",
                    "lua_type": "{boolean|table{UserId = string, Name = string}}",
                    "desc": "* **RISKY:** Cleans the file of any info related to your account like: Name, UserId. This is useful for some games that might store that info in GUIs or other Instances. Might potentially mess up parts of strings that contain characters that match your Name or parts of numbers that match your UserId. Can also be a table with UserId & Name keys. ___Default:___ false"
                },
                {
                    "name": "ShowStatus",
                    "lua_type": "boolean",
                    "desc": "___Default:___ true"
                },
                {
                    "name": "Callback",
                    "lua_type": "function",
                    "desc": "If set, the serialized data will be sent to the callback function instead of to file. ___Default:___ false"
                },
                {
                    "name": "mode",
                    "lua_type": "string",
                    "desc": "Valid modes: full, optimized, scripts. Change this to invalid mode like \"invalid\" if you only want ExtraInstances. \"optimized\" mode is **NOT** supported with *@Object* option. ___Default:___ `\"optimized\"`"
                },
                {
                    "name": "Decompile",
                    "lua_type": "boolean",
                    "desc": "Script decompiling. ___Default:___ true"
                },
                {
                    "name": "scriptcache",
                    "lua_type": "boolean",
                    "desc": "Use decompiled script cache to avoid decompiling duplicate scripts. ___Default:___ true"
                },
                {
                    "name": "DecompileTimeout",
                    "lua_type": "number",
                    "desc": "If the decompilation run time exceeds this value it gets cancelled. Set to -1 to disable timeout (unreliable). ___Default:___ 10"
                },
                {
                    "name": "DecompileJobless",
                    "lua_type": "boolean",
                    "desc": "Includes already decompiled code in the output. No new scripts are decompiled. ___Default:___ false"
                },
                {
                    "name": "SaveBytecode",
                    "lua_type": "boolean",
                    "desc": "Includes bytecode in the output. Useful if you wish to be able to decompile it yourself later. ___Default:___ false"
                },
                {
                    "name": "DecompileIgnore",
                    "lua_type": "{Instance | Instance.ClassName | [Instance.ClassName] = {Instance.Name}}",
                    "desc": "* Ignores match & it's descendants by default. To Ignore only the instance itself set the value to `= false`. Examples: \"Chat\", - Matches any instance with \"Chat\" ClassName, Players = {\"MyPlayerName\"} - Matches \"Players\" Class AND \"MyPlayerName\" Name ONLY, `workspace` - matches Instance by reference, `[workspace] = false` - matches Instance by reference and only ignores the instance itself and not it's descendants. ___Default:___ {TextChatService}"
                },
                {
                    "name": "IgnoreList",
                    "lua_type": "{Instance | Instance.ClassName | [Instance.ClassName] = {Instance.Name}}",
                    "desc": "Structure is similar to **@DecompileIgnore** except `= false` meaning if you ignore one instance it will automatically ignore it's descendants. ___Default:___ {CoreGui, CorePackages}"
                },
                {
                    "name": "ExtraInstances",
                    "lua_type": "{Instance}",
                    "desc": "If used with any invalid mode (like \"invalidmode\") it will only save these instances. ___Default:___ {}"
                },
                {
                    "name": "IgnoreProperties",
                    "lua_type": "table",
                    "desc": "Ignores properties by Name. ___Default:___ {}"
                },
                {
                    "name": "SaveCacheInterval",
                    "lua_type": "number",
                    "desc": "The less the value the more often it saves, but that would mean less performance due to constantly saving. ___Default:___ 0x1600 * 10"
                },
                {
                    "name": "FilePath",
                    "lua_type": "string",
                    "desc": "Must only contain the name (can include path) of the file, no file extension. ___Default:___ false"
                },
                {
                    "name": "AvoidFileOverwrite",
                    "lua_type": "boolean",
                    "desc": "Prevents writing to place file that already exists. ___Default:___ true"
                },
                {
                    "name": "Object",
                    "lua_type": "Instance",
                    "desc": "* If provided, saves as .rbxmx (Model file) instead. If Object is game, it will be saved as a .rbxl file. **MUST BE AN INSTANCE REFERENCE, FOR EXAMPLE - *game.Workspace***. `\"optimized\"` mode is **NOT** supported with this option. If IsModel is set to false then Object specified here will be saved as a place file. ___Default:___ false"
                },
                {
                    "name": "IsModel",
                    "lua_type": "boolean",
                    "desc": "If Object is specified then sets to true automatically, unless you set it to false. ___Default:___ false"
                },
                {
                    "name": "NilInstances",
                    "lua_type": "boolean",
                    "desc": "Save instances that aren't Parented (Parented to nil). ___Default:___ false"
                },
                {
                    "name": "NilInstancesFixes",
                    "lua_type": "{[Instance.ClassName] = function}",
                    "desc": "* This can cause some Classes to be fixed even though they might not need the fix (better be safe than sorry though). For example, Bones inherit from Attachment if we dont define them in the NilInstancesFixes then this will catch them anyways. **TO AVOID THIS BEHAVIOR USE THIS EXAMPLE:** {ClassName_That_Doesnt_Need_Fix = false}. ___Default:___ {Animator = function, AdPortal = function, BaseWrap = function, Attachment = function}"
                },
                {
                    "name": "IgnoreDefaultProperties",
                    "lua_type": "boolean",
                    "desc": "Ignores default properties during saving.  ___Default:___ true"
                },
                {
                    "name": "IgnoreNotArchivable",
                    "lua_type": "boolean",
                    "desc": "Ignores the Archivable property and saves Non-Archivable instances. ___Default:___ true"
                },
                {
                    "name": "IgnorePropertiesOfNotScriptsOnScriptsMode",
                    "lua_type": "boolean",
                    "desc": "Ignores property of every instance that is not a script in \"scripts\" mode. ___Default:___ false"
                },
                {
                    "name": "IgnoreSpecialProperties",
                    "lua_type": "boolean",
                    "desc": "Prevents calls to `gethiddenproperty` and uses fallback methods instead. This also helps with crashes. If your file is corrupted after saving, you can try turning this on. ___Default:___ false"
                },
                {
                    "name": "IsolateStarterPlayer",
                    "lua_type": "boolean",
                    "desc": "Saves StarterPlayer as separate folder, children of the original instance will be ignored. ___Default:___ false"
                },
                {
                    "name": "IsolatePlayers",
                    "lua_type": "boolean",
                    "desc": "Saves All Players as separate folder, children of the original instance will be ignored. ___Default:___ false"
                },
                {
                    "name": "IsolateLocalPlayer",
                    "lua_type": "boolean",
                    "desc": "Saves LocalPlayer as separate folder, original instance will be ignored. ___Default:___ false"
                },
                {
                    "name": "IsolateLocalPlayerCharacter",
                    "lua_type": "boolean",
                    "desc": "Saves LocalPlayer.Character as separate folder, original instance will be ignored. ___Default:___ false"
                },
                {
                    "name": "SavePlayerCharacters",
                    "lua_type": "boolean",
                    "desc": "Ignore player characters while saving. ___Default:___ false"
                },
                {
                    "name": "SaveNotCreatable",
                    "lua_type": "boolean",
                    "desc": "* Includes non-serializable instances as Folder objects (Name is misleading as this is mostly a fix for certain NilInstances and isn't always related to NotCreatable). This option is automatically enabled by options like: IsolatePlayers, IsolateLocalPlayer, etc. ___Default:___ false"
                },
                {
                    "name": "NotCreatableFixes",
                    "lua_type": "table<Instance.ClassName>",
                    "desc": "* {\"Player\"} is the same as {Player = \"Folder\"}; Format like {SpawnLocation = \"Part\"} is only to be used when SpawnLocation inherits from \"Part\" AND \"Part\" is Creatable. ___Default:___ { \"\", \"Player\", \"PlayerScripts\", \"PlayerGui\", \"TouchTransmitter\" }"
                },
                {
                    "name": "AlternativeWritefile",
                    "lua_type": "boolean",
                    "desc": "* Splits file content string into segments and writes them using appendfile. This might help with crashes when it starts writing to file. Though there is a risk of appendfile working incorrectly on some executors. ___Default:___ true"
                },
                {
                    "name": "IgnoreDefaultPlayerScripts",
                    "lua_type": "boolean",
                    "desc": "* **RISKY: Ignores Default PlayerScripts like PlayerModule & RbxCharacterSounds. Prevents crashes on certain Executors. ___Default:___ true"
                },
                {
                    "name": "IgnoreSharedStrings",
                    "lua_type": "boolean",
                    "desc": "* **RISKY: FIXES CRASHES (TEMPORARY, TESTED ON ROEXEC ONLY). FEEL FREE TO DISABLE THIS TO SEE IF IT WORKS FOR YOU**. ___Default:___ true"
                },
                {
                    "name": "SharedStringOverwrite",
                    "lua_type": "boolean",
                    "desc": "* **RISKY:** if the process is not finished aka crashed then none of the affected values will be available. SharedStrings can also be used for ValueTypes that aren't `SharedString`, this behavior is not documented anywhere but makes sense (Could create issues though, due to _potential_ ValueType mix-up, only works on certain types which are all base64 encoded so far). Reason: Allows for potential smaller file size (can also be bigger in some cases). ___Default:___ false"
                },
                {
                    "name": "TreatUnionsAsParts",
                    "lua_type": "boolean",
                    "desc": "* **RISKY:** Converts all UnionOperations to Parts. Useful if your Executor isn't able to save (read) Unions, because otherwise they will be invisible. ___Default:___ false (except Solara)"
                }
            ],
            "source": {
                "line": 2229,
                "path": "saveinstance.luau"
            }
        },
        {
            "name": "OptionsAliases",
            "desc": "Alias → Canonical option mapping for the [SynSaveInstance.CustomOptions] table.\nFormat: { Alias = CanonicalOption }\nThese are resolved before user options are processed and cannot be modified at runtime.",
            "fields": [
                {
                    "name": "timeout",
                    "lua_type": "string",
                    "desc": "DecompileTimeout"
                },
                {
                    "name": "FileName",
                    "lua_type": "string",
                    "desc": "FilePath"
                },
                {
                    "name": "IgnoreArchivable",
                    "lua_type": "string",
                    "desc": "IgnoreNotArchivable"
                },
                {
                    "name": "IgnoreDefaultProps",
                    "lua_type": "string",
                    "desc": "IgnoreDefaultProperties"
                },
                {
                    "name": "InstancesBlacklist",
                    "lua_type": "string",
                    "desc": "IgnoreList"
                },
                {
                    "name": "SaveLocalPlayer",
                    "lua_type": "string",
                    "desc": "IsolateLocalPlayer"
                },
                {
                    "name": "IsolatePlayerGui",
                    "lua_type": "string",
                    "desc": "IsolateLocalPlayer"
                },
                {
                    "name": "SavePlayerGui",
                    "lua_type": "string",
                    "desc": "IsolateLocalPlayer"
                },
                {
                    "name": "SavePlayers",
                    "lua_type": "string",
                    "desc": "IsolatePlayers"
                },
                {
                    "name": "SaveNonCreatable",
                    "lua_type": "string",
                    "desc": "SaveNotCreatable"
                },
                {
                    "name": "SaveCharacters",
                    "lua_type": "string",
                    "desc": "SavePlayerCharacters"
                }
            ],
            "source": {
                "line": 2246,
                "path": "saveinstance.luau"
            }
        },
        {
            "name": "OptionsAliasesInverse",
            "desc": "Alias → Canonical option mapping with boolean inversion.\nFormat: { Alias = CanonicalOption }\nThese aliases invert the provided boolean value before applying it.\nExample: noscripts = true → Decompile = false",
            "fields": [
                {
                    "name": "noscripts",
                    "lua_type": "string",
                    "desc": "Decompile"
                },
                {
                    "name": "RemovePlayers",
                    "lua_type": "string",
                    "desc": "IsolatePlayers"
                },
                {
                    "name": "RemovePlayerCharacters",
                    "lua_type": "string",
                    "desc": "SavePlayerCharacters"
                }
            ],
            "source": {
                "line": 2256,
                "path": "saveinstance.luau"
            }
        }
    ],
    "name": "SynSaveInstance",
    "desc": "Represents the options for saving instances with custom settings using the synsaveinstance function.",
    "source": {
        "line": 2182,
        "path": "saveinstance.luau"
    }
}